I would have liked to work on this more, but with all of the retopoing and the uving deadlines being next Tuesday, I need to move on or face incompletion. I may revisit him later, but for now, this is as good as it's going to be. I think he came out pretty good for my first sculpt, though! I'm going to do his hair with alpha cards, but the sculpt is there for the parts where there might be gaps.
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Finished for now on Basael's entire outfit. All I have to do for the next turn in is finish is forearms and I'm good to start on the head. I think some of the folds on his pants and chaps need more work, but for now, I'm going to move on and come back to them later. There's quite a bit of stuff I have to retopo, so I'm anxious and eager to get started on that so that I don't get behind in later days. Here's some snapshots of what I have so far.
More progress on Basael! Not much to say on it. I'm calling the clothing on the torso done for now until critique day on Tuesday. I did a lot of work on this, but there's still a lot to do with the pants, gloves, and boots. More soon as usual! Started Advanced Game Characters today, whoo! So far so good. This is just the blockout stage, but I think he's coming along nicely so far. This is Basael, or "Bass" for short, and some of you might recognize him from my gallery uploads. I'll keep posting more updates as I go along, but not much to say for this guy so far. We were given a base mesh to work off of, just a simple zsphere creation, but I had to mod mine quite a bit to make him fit my reference. There's lots of little details in his design that'll come later, but for now we're just blocking out the big shapes. The collars were tricky, but worth it, I think! We'll see how I feel when it's all done, though, haha. Anyway, I also put up my reference sheet for those curious. Wish me luck and happy October!
Work in progress playblast of my first animation from GAN. This is supposed to be a loopable animation that feeds into an attack and a death animation. It's still rough and needs work, but I'll get some feedback from our critique day tomorrow and tweak it then. For now, I think it's pretty decent for a few hours worth of work! I'll post more soon. I'm starting AGC (Advanced Game Characters) today, so I'll be focusing on that until then. Hopefully we'll do some work today and I'll have stuff to show for it before tomorrow as well. Finally finished season 2 of The Legend of Korra, and while I have mixed feelings about it as a whole, I still love the show and the characters. Going to start season 3 soon before my next class starts! I felt inspired by it as I usually do, though, so here's a quick doodle of my character Neil as a waterbender. I'm considering doing the Inktober challenge come October, since it's my favorite month. If so, I'll post my daily works here, of course.
I realized that I forgot to submit this! I made some changes to the timing and the end of it. I'm still not entirely pleased with it, but it works for now. I'll continue to refine it if I have time, but otherwise it was just for fun and I enjoyed it. After finishing up my work in LVL (I'll get the video up soon!) I decided to work on a separate project for myself. This one is a church that I'm basing off a handful of different references, but mostly a St Giles church I found a nice HDR image of on Deviantart. I've finished my blockin and have begun the second pass on the models. It looks a little odd right now because of the lack of textures, but so far so good! I had trouble at first since I'm not used to this specific of hard-surface modeling, but it's coming along. Learning a lot already. These shots were taken at various stages of completion~ More soon!
Very rough, obviously, but here's a little animation test for D I'm working on for those who wanted to see the progress so far. |