She's all done for now! I plan on going back and continuing to make adjustments later, but this is her final turn in for this month.
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Remember that character from a few days ago? Well, I decided to sculpt him up and make an attempt at doing a 2D illustration using a 3D medium. I plan on using this as a character image for a DnD campaign that my friend is hosting, and the game is a murder mystery type. This was very fun to do, even if I don't think I quite nailed the stylized look of the sculpt. His eyes came out strange, but since this was just an experiment, I didn't want to spend too much time on him. I really love the way this turned out, though, so expect to see more like this one in the future.
Well, her game mesh is completed! I'm still trying to get the hang of retopology and UVing. For all my practice with it, I just can't seem to get it just perfect like I want it. Either way, I have deadlines to meet, so I might have to just go back and tweak her after class is over. Until then, this is what I've got so far! I got loosely started on her materials as well, but they are very, very rough. Right off the bat, I can tell that pretty much everything is too shiny except for the metal bits. I'll keep tweaking and post updates as I go! I'm going to attempt doing a combination of hand painted textures and PBR. Wish me luck!
There are some things I'd like to go back and tweak on this, but this is as far as I'm taking this particular sculpt this month. I need to get working on doing her retopology and UVs for turn-in on Friday. I'm considering not having any thickness on the skirts for ease of dynamics and animation, not to mention that it'd cut way down on my total poly count!
*Also, on a side note. Weebly displays these images pretty small, even though they're of a decent size and resolution. If you want to see a bigger version of it, open the image in a new window or tab, and it should be a larger, higher quality version. Not much to say about these ones. They're just personal work I did for a possible side project. The frame took about two hours, and is supposed to be a frame surrounding an illustrated character portrait for a game, while the young man at the bottom is simply a rough character study. For the drawing, I only spent about an hour, and I tried to make him look fairly anime-ish. I know I've been trying to veer away from anime for a while, but for the universe he belongs in, the stylized look suits him. I think they both came out to be pretty much exactly what I was aiming for, so I'm pretty pleased with myself. Now I need to knuckle down and get back to schoolwork, but these were fun in the in between!
Decided to post this after I got my first critique! It's so much easier to post updates when they're required for class. Anyway, my critique went rather well! There were just a few adjustments they'd like me to make, and one of them is to see the anatomy without the jacket on next time. Otherwise, they talked about including more haircards, and also pinching them in a bit more under the hat so it looks like it has more tension. They also told me to consider my game res a bit more now that I'm this far along, mostly in the necklace. I need to start considering how many sides they should be, whether or not I want geo for the string, etcetera.
They also said I need to flatten the bottom of her heels (both the sole and the point.) They didn't talk much about the jacket, which I'm surprised at, but they did mention that I need to put more folds in the back of the jacket, and then to add some more variety to the folds of the dress. I agree with all of these, and I'm eager to refine her and add more minute details! Next week is all about UVs and retopo work. I've rushed these in the past, but this time, I have an entire week, so I definitely plan to take it nice and slow. Hopefully she'll come out looking nice. I'll post an update of the sculpt with some detail shots just as soon as I finish it completely. Progress so far on my model for my first month of finals. I have until Friday to get the high resolution sculpt finished, so I'll have that ready to post then. These are the same hair cards from last time I visited Ishiko, but everything else is brand new. I had to start the model over, and thus pretty much everything else. The dress has been the trickiest part so far. I had to model the folds out separate in Maya before bringing them into Zbrush to edit. Let me know if you guys see anything glaring that needs to be fixed!
For my assignment this month, I've been given a reskinning of Overwatch's Widowmaker. My professor chose the character, and I was told to find an outfit design on the internet I liked to sculpt on her. I ended up choosing this pop-inspired science fiction suit that may or not fit her personality, but I think it suits her design visually. The shoes, however, are my own design, and obviously she as a character belongs to Blizzard. Here's a work in progress shot of her sculpt so far. I still have a lot of work to do in her suit and her coat, but she's getting there. I hope to have her fully sculpted by next Monday, and retopoed by the middle of the next week so that I have plenty of time to get her textured. I'll be using PBR for the first time, so wish me luck!
Here's a link to the artist who designed her outfit! http://adriandadich.deviantart.com Another zombie! This one's a female, obviously. I enjoyed texturing her, though I think I could have done more with the sculpt. Here's to hoping the team likes her as much as I do. I wish I could do better renders, but I'm out of luck currently with access to Marmoset, so these are just popped out of Maya. Maybe I'll do some better ones later.
Oh, my sweet Weebly, how I have been neglecting you. I've been very busy this last month with school, vacation, and moving, so I haven't had much time to post anything from either December's class or this one, so I'm going to try to fill in some of the gaps now. I still need to finish my character from December, and I figured I'll hold off on posting him so I can post all the work in progress shots and his completed self once I'm done. For now, though, I'm working on zombie characters for a first person shooter game being developed by Full Sail game development students. Only one of them is going to be utilized because they wanted a simpler approach to the decay, but the others were nice enough sculpts that I was encouraged to go ahead and do a sheet for, so I did. Voila!
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