She's all done for now! I plan on going back and continuing to make adjustments later, but this is her final turn in for this month.
Well, her game mesh is completed! I'm still trying to get the hang of retopology and UVing. For all my practice with it, I just can't seem to get it just perfect like I want it. Either way, I have deadlines to meet, so I might have to just go back and tweak her after class is over. Until then, this is what I've got so far! I got loosely started on her materials as well, but they are very, very rough. Right off the bat, I can tell that pretty much everything is too shiny except for the metal bits. I'll keep tweaking and post updates as I go! I'm going to attempt doing a combination of hand painted textures and PBR. Wish me luck!
There are some things I'd like to go back and tweak on this, but this is as far as I'm taking this particular sculpt this month. I need to get working on doing her retopology and UVs for turn-in on Friday. I'm considering not having any thickness on the skirts for ease of dynamics and animation, not to mention that it'd cut way down on my total poly count!
*Also, on a side note. Weebly displays these images pretty small, even though they're of a decent size and resolution. If you want to see a bigger version of it, open the image in a new window or tab, and it should be a larger, higher quality version. |