Sorry I haven't been posting lately, guys! Class has kept me very busy this last week or so, but for good reason! My final character is due tomorrow, and there's still so much I want to do with him, but he's almost done for the turn in. I was given a little wiggle room in polycount, but he's under 15k minus the hair cards, so all in all, not too bad. Today I've been focusing on textures. I've only really had a day to work on them, so these are sort of quick and dirty ones, but I think they came out pretty nice. I might make adjustments depending on critiques tonight, and I have a few more pieces I'm going to attempt, so wish me luck!
I would have liked to work on this more, but with all of the retopoing and the uving deadlines being next Tuesday, I need to move on or face incompletion. I may revisit him later, but for now, this is as good as it's going to be. I think he came out pretty good for my first sculpt, though! I'm going to do his hair with alpha cards, but the sculpt is there for the parts where there might be gaps.
Started Advanced Game Characters today, whoo! So far so good. This is just the blockout stage, but I think he's coming along nicely so far. This is Basael, or "Bass" for short, and some of you might recognize him from my gallery uploads. I'll keep posting more updates as I go along, but not much to say for this guy so far. We were given a base mesh to work off of, just a simple zsphere creation, but I had to mod mine quite a bit to make him fit my reference. There's lots of little details in his design that'll come later, but for now we're just blocking out the big shapes. The collars were tricky, but worth it, I think! We'll see how I feel when it's all done, though, haha. Anyway, I also put up my reference sheet for those curious. Wish me luck and happy October!
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