She's all done for now! I plan on going back and continuing to make adjustments later, but this is her final turn in for this month.
Well, her game mesh is completed! I'm still trying to get the hang of retopology and UVing. For all my practice with it, I just can't seem to get it just perfect like I want it. Either way, I have deadlines to meet, so I might have to just go back and tweak her after class is over. Until then, this is what I've got so far! I got loosely started on her materials as well, but they are very, very rough. Right off the bat, I can tell that pretty much everything is too shiny except for the metal bits. I'll keep tweaking and post updates as I go! I'm going to attempt doing a combination of hand painted textures and PBR. Wish me luck!
There are some things I'd like to go back and tweak on this, but this is as far as I'm taking this particular sculpt this month. I need to get working on doing her retopology and UVs for turn-in on Friday. I'm considering not having any thickness on the skirts for ease of dynamics and animation, not to mention that it'd cut way down on my total poly count!
*Also, on a side note. Weebly displays these images pretty small, even though they're of a decent size and resolution. If you want to see a bigger version of it, open the image in a new window or tab, and it should be a larger, higher quality version. Decided to post this after I got my first critique! It's so much easier to post updates when they're required for class. Anyway, my critique went rather well! There were just a few adjustments they'd like me to make, and one of them is to see the anatomy without the jacket on next time. Otherwise, they talked about including more haircards, and also pinching them in a bit more under the hat so it looks like it has more tension. They also told me to consider my game res a bit more now that I'm this far along, mostly in the necklace. I need to start considering how many sides they should be, whether or not I want geo for the string, etcetera.
They also said I need to flatten the bottom of her heels (both the sole and the point.) They didn't talk much about the jacket, which I'm surprised at, but they did mention that I need to put more folds in the back of the jacket, and then to add some more variety to the folds of the dress. I agree with all of these, and I'm eager to refine her and add more minute details! Next week is all about UVs and retopo work. I've rushed these in the past, but this time, I have an entire week, so I definitely plan to take it nice and slow. Hopefully she'll come out looking nice. I'll post an update of the sculpt with some detail shots just as soon as I finish it completely. Progress so far on my model for my first month of finals. I have until Friday to get the high resolution sculpt finished, so I'll have that ready to post then. These are the same hair cards from last time I visited Ishiko, but everything else is brand new. I had to start the model over, and thus pretty much everything else. The dress has been the trickiest part so far. I had to model the folds out separate in Maya before bringing them into Zbrush to edit. Let me know if you guys see anything glaring that needs to be fixed!
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