The anatomy sculpt I did for my blockout. I have started on the clothes already, but I wanted to put up a render of the anatomy sculpt before I went further on this. This guy has been a real challenge because of his odd proportions.
For my GPD class we have to do work in progress sheets for everything we do or make before we turn it in, so I decided to go the extra step and do some renders for practice purposes. This is my first time doing rendering in Zbrush, and it's been a while since I've done rendering in any software, so it took a bit to get back into the flow of things, but I think it was worth it! A little extra polish really goes a long way in presentation, especially with the busts. I followed a tutorial and got better as I went along as well, and hope to keep doing so in the future. Tutorials UsedI found this little character concept by Meg Park on Tumblr and decided to use it as reference for a some stylized sculpting practice. I've never done anything quite like this before, and while I think I could use a lot of improvement, I learned a lot in this sculpt. The face was the hardest part, mostly because of her adorably strange proportions. This sculpt sketch was a about an hour and a half worth of work. Next time I think I'll try just a stylized head. Original Sketch by Meg ParkSculptSame as the last one, only with Evan Peters this time. This time I did remember to time myself, though, so this one is only about an hour and fifteen minutes. Because of that, I didn't get as far. I had a lot of trouble with the subtle shapes on his face, but I feel like I learned a lot about not being afraid of my sculpt this time around. Chops, my teacher for GPD, told me that it's sometimes good to just carve into a sculpt and really dig into it, even if the shapes are subtle, because you can always go to a lower subdivision and soften it up later. There was a lot of back and forth with this one, and I'm not as happy with it as I was with Jessica Lange, but I still like it.
Technically this bust was only supposed to be an hour, but I forgot to time myself for the second half and it wound up being about two hours instead. Whoops! Either way, it was really good practice, and I'll be doing more in the future. This one is of the actress Jessica Lange, and while I think I got close to her likeness, it could still use some work. Eyes and the shapes between the bottom of the nose to the top of the chin are still my weak points. I just can't wrap my head around the shapes of the mouth and how it fits in the skull. I think I'll do some sketches and skull practices for better understanding later.
I haven't been able to post much on account of being so busy with classes, but that only means there's plenty of work to show. I don't have time to post all of it right now, but for now here's a hair card system I did for one of my discipline assignments. It was a real challenge because of the curls, but I love how it came out. I used an odd technique to get their corkscrew look, and I'll be posting a tutorial of it sometime in the future. For now, though, here's just a really quick render of the finished work! This is not the actual head it's going to go onto, but it's the only bust I had done, so that's what I had to work off of. I'll just lattice and manipulate it to fit the real design I'm going to do later.
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