The anatomy sculpt I did for my blockout. I have started on the clothes already, but I wanted to put up a render of the anatomy sculpt before I went further on this. This guy has been a real challenge because of his odd proportions.
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For my GPD class we have to do work in progress sheets for everything we do or make before we turn it in, so I decided to go the extra step and do some renders for practice purposes. This is my first time doing rendering in Zbrush, and it's been a while since I've done rendering in any software, so it took a bit to get back into the flow of things, but I think it was worth it! A little extra polish really goes a long way in presentation, especially with the busts. I followed a tutorial and got better as I went along as well, and hope to keep doing so in the future. Tutorials UsedI found this little character concept by Meg Park on Tumblr and decided to use it as reference for a some stylized sculpting practice. I've never done anything quite like this before, and while I think I could use a lot of improvement, I learned a lot in this sculpt. The face was the hardest part, mostly because of her adorably strange proportions. This sculpt sketch was a about an hour and a half worth of work. Next time I think I'll try just a stylized head. Original Sketch by Meg ParkSculptSame as the last one, only with Evan Peters this time. This time I did remember to time myself, though, so this one is only about an hour and fifteen minutes. Because of that, I didn't get as far. I had a lot of trouble with the subtle shapes on his face, but I feel like I learned a lot about not being afraid of my sculpt this time around. Chops, my teacher for GPD, told me that it's sometimes good to just carve into a sculpt and really dig into it, even if the shapes are subtle, because you can always go to a lower subdivision and soften it up later. There was a lot of back and forth with this one, and I'm not as happy with it as I was with Jessica Lange, but I still like it.
Technically this bust was only supposed to be an hour, but I forgot to time myself for the second half and it wound up being about two hours instead. Whoops! Either way, it was really good practice, and I'll be doing more in the future. This one is of the actress Jessica Lange, and while I think I got close to her likeness, it could still use some work. Eyes and the shapes between the bottom of the nose to the top of the chin are still my weak points. I just can't wrap my head around the shapes of the mouth and how it fits in the skull. I think I'll do some sketches and skull practices for better understanding later.
I haven't been able to post much on account of being so busy with classes, but that only means there's plenty of work to show. I don't have time to post all of it right now, but for now here's a hair card system I did for one of my discipline assignments. It was a real challenge because of the curls, but I love how it came out. I used an odd technique to get their corkscrew look, and I'll be posting a tutorial of it sometime in the future. For now, though, here's just a really quick render of the finished work! This is not the actual head it's going to go onto, but it's the only bust I had done, so that's what I had to work off of. I'll just lattice and manipulate it to fit the real design I'm going to do later.
This design hasn't been approved yet, but I figured I'd submit him up here anyway. If he's rejected I'll have to do another one, but for now, here he is. This is Emmett, my armored angel, heavily inspired by these gorgeous theater costumes I found online. I changed some things about it, but I loved the color scheme and the shapes produced in the fabric and the slopes of the armor. I've always loved this set and have wanted to model it forever, so now I might get the chance. This time I'm going to post each part separately instead of all at once so that you all can actually see the concept design for what it is. ConceptReferencesMy first approved character for GTE! I'll be working on her in the future months and using her for all of my discipline projects. She looks awfully sweet here, so I plan on doing a few more concept pieces to show her darker side, but the idea behind this druid flower maiden is that she belongs to a cult of siren-worshippers that lead stray adventurers to their keep for sacrifice. One of her props will be a bone knife and she will have two variants when I find the time; her gentle, approachable self, and the dark witch she actually is.
For speed reasons, her concept art is just a photo-manipulation that I painted over, as you can see from the references to the right. Saw The Book of Life (again) with a few friends of mine to celebrate the end of the month, and I loved it even more the second time around. The characters are very captivating and unique, but Manolo is my favorite, and so I decided to doodle up a piece of fanart for him in my style to relax. It was a few hours worth of work, but so worth it, I think! I could do more with it, but I have concepting for finals to do, so it'll stay as is. Hope you guys like it!
Sorry I haven't been posting lately, guys! Class has kept me very busy this last week or so, but for good reason! My final character is due tomorrow, and there's still so much I want to do with him, but he's almost done for the turn in. I was given a little wiggle room in polycount, but he's under 15k minus the hair cards, so all in all, not too bad. Today I've been focusing on textures. I've only really had a day to work on them, so these are sort of quick and dirty ones, but I think they came out pretty nice. I might make adjustments depending on critiques tonight, and I have a few more pieces I'm going to attempt, so wish me luck!
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