She's all done for now! I plan on going back and continuing to make adjustments later, but this is her final turn in for this month.
Another zombie! This one's a female, obviously. I enjoyed texturing her, though I think I could have done more with the sculpt. Here's to hoping the team likes her as much as I do. I wish I could do better renders, but I'm out of luck currently with access to Marmoset, so these are just popped out of Maya. Maybe I'll do some better ones later.
Oh, my sweet Weebly, how I have been neglecting you. I've been very busy this last month with school, vacation, and moving, so I haven't had much time to post anything from either December's class or this one, so I'm going to try to fill in some of the gaps now. I still need to finish my character from December, and I figured I'll hold off on posting him so I can post all the work in progress shots and his completed self once I'm done. For now, though, I'm working on zombie characters for a first person shooter game being developed by Full Sail game development students. Only one of them is going to be utilized because they wanted a simpler approach to the decay, but the others were nice enough sculpts that I was encouraged to go ahead and do a sheet for, so I did. Voila!
For my GPD class we have to do work in progress sheets for everything we do or make before we turn it in, so I decided to go the extra step and do some renders for practice purposes. This is my first time doing rendering in Zbrush, and it's been a while since I've done rendering in any software, so it took a bit to get back into the flow of things, but I think it was worth it! A little extra polish really goes a long way in presentation, especially with the busts. I followed a tutorial and got better as I went along as well, and hope to keep doing so in the future. Tutorials Used |