Well, her game mesh is completed! I'm still trying to get the hang of retopology and UVing. For all my practice with it, I just can't seem to get it just perfect like I want it. Either way, I have deadlines to meet, so I might have to just go back and tweak her after class is over. Until then, this is what I've got so far! I got loosely started on her materials as well, but they are very, very rough. Right off the bat, I can tell that pretty much everything is too shiny except for the metal bits. I'll keep tweaking and post updates as I go! I'm going to attempt doing a combination of hand painted textures and PBR. Wish me luck!
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