I haven't been able to post much on account of being so busy with classes, but that only means there's plenty of work to show. I don't have time to post all of it right now, but for now here's a hair card system I did for one of my discipline assignments. It was a real challenge because of the curls, but I love how it came out. I used an odd technique to get their corkscrew look, and I'll be posting a tutorial of it sometime in the future. For now, though, here's just a really quick render of the finished work! This is not the actual head it's going to go onto, but it's the only bust I had done, so that's what I had to work off of. I'll just lattice and manipulate it to fit the real design I'm going to do later.
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Sorry I haven't been posting lately, guys! Class has kept me very busy this last week or so, but for good reason! My final character is due tomorrow, and there's still so much I want to do with him, but he's almost done for the turn in. I was given a little wiggle room in polycount, but he's under 15k minus the hair cards, so all in all, not too bad. Today I've been focusing on textures. I've only really had a day to work on them, so these are sort of quick and dirty ones, but I think they came out pretty nice. I might make adjustments depending on critiques tonight, and I have a few more pieces I'm going to attempt, so wish me luck!
Work in progress playblast of my first animation from GAN. This is supposed to be a loopable animation that feeds into an attack and a death animation. It's still rough and needs work, but I'll get some feedback from our critique day tomorrow and tweak it then. For now, I think it's pretty decent for a few hours worth of work! I'll post more soon. I'm starting AGC (Advanced Game Characters) today, so I'll be focusing on that until then. Hopefully we'll do some work today and I'll have stuff to show for it before tomorrow as well. I realized that I forgot to submit this! I made some changes to the timing and the end of it. I'm still not entirely pleased with it, but it works for now. I'll continue to refine it if I have time, but otherwise it was just for fun and I enjoyed it. After finishing up my work in LVL (I'll get the video up soon!) I decided to work on a separate project for myself. This one is a church that I'm basing off a handful of different references, but mostly a St Giles church I found a nice HDR image of on Deviantart. I've finished my blockin and have begun the second pass on the models. It looks a little odd right now because of the lack of textures, but so far so good! I had trouble at first since I'm not used to this specific of hard-surface modeling, but it's coming along. Learning a lot already. These shots were taken at various stages of completion~ More soon!
Very rough, obviously, but here's a little animation test for D I'm working on for those who wanted to see the progress so far. Work in progress shots of our level! Did a bit of staging today with our assets to try and get the right feel for it. Had to be kind of creative in certain areas to break up the whole "ROOM OF TREES" repetition and I feel pretty pleased so far. I'll be tackling the rest of it tomorrow for the midnight turn in. So far all of the rooms have been started but I only have two officially done. Wish me luck, I'm gonna need it!
This is a piece I've been working on separately from my LVL class. Initially I did it as a test for one of our major props in the level, which we're vaguely calling The Tree of Life, which is the tree that these bird people gather around and worship. We ended up scrapping this one for the level, since we wanted an equal representation of all the members in the group, but I liked this concept enough that I decided to continue working on it on my own between homework assignments. Here are the progress shots so far! Zsphere BlockoutLowpoly CleanupZbrush Sculpt WIPNormal Map Test in MarmosetNormal Map Final MarmosetThis month for school I've been working on a class called Level Assembly and Lighting, or just LVL. Basically the challenge is to design, create, and light an entire game level within a month. I have two other team members, the lovely and talented Monique and Nicholas, and they've been a fantastic help. The idea behind the level is that there are these anthro avian creatures that live inside a massive forest and worship this grand tree of life that provide to them most of their daily needs. These are all of the assets I've put together for the level so far, but there will be more to come!
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