This design hasn't been approved yet, but I figured I'd submit him up here anyway. If he's rejected I'll have to do another one, but for now, here he is. This is Emmett, my armored angel, heavily inspired by these gorgeous theater costumes I found online. I changed some things about it, but I loved the color scheme and the shapes produced in the fabric and the slopes of the armor. I've always loved this set and have wanted to model it forever, so now I might get the chance. This time I'm going to post each part separately instead of all at once so that you all can actually see the concept design for what it is.
My first approved character for GTE! I'll be working on her in the future months and using her for all of my discipline projects. She looks awfully sweet here, so I plan on doing a few more concept pieces to show her darker side, but the idea behind this druid flower maiden is that she belongs to a cult of siren-worshippers that lead stray adventurers to their keep for sacrifice. One of her props will be a bone knife and she will have two variants when I find the time; her gentle, approachable self, and the dark witch she actually is.
For speed reasons, her concept art is just a photo-manipulation that I painted over, as you can see from the references to the right. Started Advanced Game Characters today, whoo! So far so good. This is just the blockout stage, but I think he's coming along nicely so far. This is Basael, or "Bass" for short, and some of you might recognize him from my gallery uploads. I'll keep posting more updates as I go along, but not much to say for this guy so far. We were given a base mesh to work off of, just a simple zsphere creation, but I had to mod mine quite a bit to make him fit my reference. There's lots of little details in his design that'll come later, but for now we're just blocking out the big shapes. The collars were tricky, but worth it, I think! We'll see how I feel when it's all done, though, haha. Anyway, I also put up my reference sheet for those curious. Wish me luck and happy October!
Work in progress playblast of my first animation from GAN. This is supposed to be a loopable animation that feeds into an attack and a death animation. It's still rough and needs work, but I'll get some feedback from our critique day tomorrow and tweak it then. For now, I think it's pretty decent for a few hours worth of work! I'll post more soon. I'm starting AGC (Advanced Game Characters) today, so I'll be focusing on that until then. Hopefully we'll do some work today and I'll have stuff to show for it before tomorrow as well. Work in progress shots of our level! Did a bit of staging today with our assets to try and get the right feel for it. Had to be kind of creative in certain areas to break up the whole "ROOM OF TREES" repetition and I feel pretty pleased so far. I'll be tackling the rest of it tomorrow for the midnight turn in. So far all of the rooms have been started but I only have two officially done. Wish me luck, I'm gonna need it!
Just creating some alphas for our level to input tomorrow. They're all broken up into different pieces so that we can use them modularly, and I set up an example using the Amphitheater that I think I'll end up actually putting into the level.
This month for school I've been working on a class called Level Assembly and Lighting, or just LVL. Basically the challenge is to design, create, and light an entire game level within a month. I have two other team members, the lovely and talented Monique and Nicholas, and they've been a fantastic help. The idea behind the level is that there are these anthro avian creatures that live inside a massive forest and worship this grand tree of life that provide to them most of their daily needs. These are all of the assets I've put together for the level so far, but there will be more to come!
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